![]() It fills in some background on how the tribes were formed. GS: Can you tell us anything about the background story for the game? How will background elements from the previous Tribes or even the Starsiege games figure in?ĬM: On the big timeline, Tribes: Vengeance takes place between the existing Tribes games, and Cyberstorm, about 300 to 500 years before Starsiege: Tribes. ![]() As game developers, we love to tell stories and couldn't pass up this opportunity to further flesh out the Tribes, Earthsiege, and Starsiege storylines. Without a single-player game we are excluding them from our market.įinally, the Tribes universe is a fantastic place in which to tell a story. Second, there are a significant number of gamers who simply don't want to play online. Adding a single-player element gives players a chance to become more skilled without being repeatedly crushed online. This frequently led to a bad first experience. If they picked the wrong server, the differences could be huge. First, when new players started playing Tribes for the first time they were thrust into a game environment where everybody else was more experienced than they were. The first screenshot of the game suggests the sort of huge outdoor environments we can expect from the upcoming Unreal-powered Tribes game.Ĭhris Mahnken: There are three major reasons. How did you decide to move the series in this direction? GS: The Tribes series has a strong multiplayer legacy but hasn't seen much of a single-player treatment. ![]() We recently talked to Sierra producer Chris Mahnken to get some early details on how Irrational plans to incorporate the Tribes and Starsiege legacy into the single-player story, what's in store for the multiplayer mode, and why the Unreal engine will benefit the new game. Tribes: Vengeance has been in the works for a while, but it isn't due out until late next year. Then came Sierra's recent surprise announcement that not only would it publish a new Tribes game, but the game would have a complete story-based single-player element, and the publisher had hired veteran developer Irrational Games for the job. The influence of Dynamix's creations can be seen in games like Battlefield 1942, but the developer itself was closed down in 2001, putting the future of the Tribes series in jeopardy. Starsiege Tribes (1998) and Tribes 2 (2001) helped redefine team-based multiplayer gaming by offering a robust range of character classes, inventory choices, and vehicles, along with large-scale indoor and outdoor combat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |